Conference Information Exchange

Wednesday, March 25, 2009

Gaming and Information Literacy (ACRL 2009)

Contributed Papers

We're not playing around: Gaming literate librarians = information literate students (Nicholas Schiller , Washington State University Vancouver, Serin Anderson, University of Washington Tacoma, Carole Svensson, Assistant Director, UW Tacoma Library)

A look at MMORPG (Massive Multiplayer Online Role Play Games) and what is happening in gaming environments that can be applied in a pedagogical manner in the library instruction classroom.

The presenters noted that "games are text". Used statistics from latest Pew survey Generations Online in 2009, they noted "teen internet users’ favorite online activity is game playing; 78% of 12-17 year-old internet users play games online".

Can we incorporate the environments and activities in games into the classroom? Yes, by remembering that in gaming environments:

players do not work alone. They work together in gaming
players can get and give help
there is no central authority
there are tools that help scaffold learning new things
the games only gives you the information you need at that particular time

One suggestion they had was to have students create their own user guide in their words where did they go what did they do in the library instruction session. Web 2.0 tools make this easy to do.

Take a look at Koster http://www.theoryoffun.com/

Percolating the Power of Play (Sarah Faye Cohen, Information Literacy Librarian, Champlain College Lauren Nishikawa Champlain College Timothy Miner Champlain College)

Champlain has an Emergent Media Center as part of its animation and gaming program, that does work for campus clients. Students develop the games.

Many games have a "hero's journey". One of the games developed by the center's student used this as a theme, and used metaphor to describe the information seeking process. The other game is more linear and has a "detective" theme.

Game development took 2 years, and still is in beta.

Games were developed using Kuhlthau's information seeking process model as a basis for design.

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